Influencing energy use behavior through training and gamification

Buildings are responsible for approximately 40 percent of energy consumption and 36 percent of CO2 emissions in the EU, according to the European Commission. It's also widely accepted that to reduce the amount of energy used, consumers have to change their behavior. But old habits die hard, especially when it comes to making sacrifices for the environment.

from Phys.org - latest science and technology news stories http://bit.ly/2wu131W

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